Pure Class

Edtech
Edtech
My Role
My Role
My Role

UX Designer

Company
Company
Company

P2 Media

Timeline
Timeline
Timeline

3 Months

Year
Year
Year

2021

Overview

Setting the Scene

Setting the Scene

Setting the Scene

Since the Covid pandemic, virtual learning has taken over and students are dissatisfied with fragmented learning and tedious classes. In addition, students lack motivation and are skipping classes. They are seeking engaging content and interactive experiences that hook them.

Research & Insights

Discovering the Truth

Discovering the Truth

Discovering the Truth

Conducted surveys and interviews with educators and students to understand their pain points in existing online learning platforms.

Analyzed user feedback from current e-learning tools to identify common challenges.

Conducted surveys and interviews with educators and students to understand their pain points in existing online learning platforms.

Analyzed user feedback from current e-learning tools to identify common challenges.

Conducted surveys and interviews with educators and students to understand their pain points in existing online learning platforms.

Analyzed user feedback from current e-learning tools to identify common challenges.

Design Process

Shaping the Experience

Shaping the Experience

Shaping the Experience

Ideation: Brainstormed features that could emulate a physical classroom, such as real-time quizzes, interactive whiteboards, and breakout rooms.

Wireframing: Created low-fidelity wireframes to map out user flows and interface layouts.

Prototyping: Developed high-fidelity prototypes using Figma, incorporating visual design elements that appeal to the target audience.

Ideation: Brainstormed features that could emulate a physical classroom, such as real-time quizzes, interactive whiteboards, and breakout rooms.

Wireframing: Created low-fidelity wireframes to map out user flows and interface layouts.

Prototyping: Developed high-fidelity prototypes using Figma, incorporating visual design elements that appeal to the target audience.

Ideation: Brainstormed features that could emulate a physical classroom, such as real-time quizzes, interactive whiteboards, and breakout rooms.

Wireframing: Created low-fidelity wireframes to map out user flows and interface layouts.

Prototyping: Developed high-fidelity prototypes using Figma, incorporating visual design elements that appeal to the target audience.

Solution & Impact

The Big Reveal

The Big Reveal

The Big Reveal

Solution: "Pure Class" offers a comprehensive suite of tools designed to enhance online learning, including:

  • Interactive whiteboards for real-time collaboration.

  • Breakout rooms for group discussions.

  • Live quizzes and polls to assess understanding.

  • Gamification elements to motivate students.

Solution: "Pure Class" offers a comprehensive suite of tools designed to enhance online learning, including:

  • Interactive whiteboards for real-time collaboration.

  • Breakout rooms for group discussions.

  • Live quizzes and polls to assess understanding.

  • Gamification elements to motivate students.

Solution: "Pure Class" offers a comprehensive suite of tools designed to enhance online learning, including:

  • Interactive whiteboards for real-time collaboration.

  • Breakout rooms for group discussions.

  • Live quizzes and polls to assess understanding.

  • Gamification elements to motivate students.

Learnings

Looking Back and Moving Forward

Looking Back and Moving Forward

Looking Back and Moving Forward

Challenges Faced

  • Key challenges included convincing stakeholders to simplify mandatory inputs for onboarding, balancing data needs with user experience. Limited time for usability testing required prioritizing critical design elements to ensure impactful improvements within tight deadlines.

Learnings

  • Key learnings included understanding that simplification is about better presentation, not elimination, and that tooltips and micro-interactions greatly enhance user comprehension and trust.


Challenges Faced

  • Key challenges included convincing stakeholders to simplify mandatory inputs for onboarding, balancing data needs with user experience. Limited time for usability testing required prioritizing critical design elements to ensure impactful improvements within tight deadlines.

Learnings

  • Key learnings included understanding that simplification is about better presentation, not elimination, and that tooltips and micro-interactions greatly enhance user comprehension and trust.


Challenges Faced

  • Key challenges included convincing stakeholders to simplify mandatory inputs for onboarding, balancing data needs with user experience. Limited time for usability testing required prioritizing critical design elements to ensure impactful improvements within tight deadlines.

Learnings

  • Key learnings included understanding that simplification is about better presentation, not elimination, and that tooltips and micro-interactions greatly enhance user comprehension and trust.


0%

User Adoption

0%

User Engagement

0%

User Satisfaction

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