My Role
My Role
My Role
UX Designer
Company
Company
Company
P2 Media
Timeline
Timeline
Timeline
3 Months
Year
Year
Year
2021
Overview
Setting the Scene
Setting the Scene
Setting the Scene
Since the Covid pandemic, virtual learning has taken over and students are dissatisfied with fragmented learning and tedious classes. In addition, students lack motivation and are skipping classes. They are seeking engaging content and interactive experiences that hook them.
Research & Insights
Discovering the Truth
Discovering the Truth
Discovering the Truth
Conducted surveys and interviews with educators and students to understand their pain points in existing online learning platforms.
Analyzed user feedback from current e-learning tools to identify common challenges.
Conducted surveys and interviews with educators and students to understand their pain points in existing online learning platforms.
Analyzed user feedback from current e-learning tools to identify common challenges.
Conducted surveys and interviews with educators and students to understand their pain points in existing online learning platforms.
Analyzed user feedback from current e-learning tools to identify common challenges.
Design Process
Shaping the Experience
Shaping the Experience
Shaping the Experience
Ideation: Brainstormed features that could emulate a physical classroom, such as real-time quizzes, interactive whiteboards, and breakout rooms.
Wireframing: Created low-fidelity wireframes to map out user flows and interface layouts.
Prototyping: Developed high-fidelity prototypes using Figma, incorporating visual design elements that appeal to the target audience.
Ideation: Brainstormed features that could emulate a physical classroom, such as real-time quizzes, interactive whiteboards, and breakout rooms.
Wireframing: Created low-fidelity wireframes to map out user flows and interface layouts.
Prototyping: Developed high-fidelity prototypes using Figma, incorporating visual design elements that appeal to the target audience.
Ideation: Brainstormed features that could emulate a physical classroom, such as real-time quizzes, interactive whiteboards, and breakout rooms.
Wireframing: Created low-fidelity wireframes to map out user flows and interface layouts.
Prototyping: Developed high-fidelity prototypes using Figma, incorporating visual design elements that appeal to the target audience.
Solution & Impact
The Big Reveal
The Big Reveal
The Big Reveal
Solution: "Pure Class" offers a comprehensive suite of tools designed to enhance online learning, including:
Interactive whiteboards for real-time collaboration.
Breakout rooms for group discussions.
Live quizzes and polls to assess understanding.
Gamification elements to motivate students.
Solution: "Pure Class" offers a comprehensive suite of tools designed to enhance online learning, including:
Interactive whiteboards for real-time collaboration.
Breakout rooms for group discussions.
Live quizzes and polls to assess understanding.
Gamification elements to motivate students.
Solution: "Pure Class" offers a comprehensive suite of tools designed to enhance online learning, including:
Interactive whiteboards for real-time collaboration.
Breakout rooms for group discussions.
Live quizzes and polls to assess understanding.
Gamification elements to motivate students.
Learnings
Looking Back and Moving Forward
Looking Back and Moving Forward
Looking Back and Moving Forward
Challenges Faced
Key challenges included convincing stakeholders to simplify mandatory inputs for onboarding, balancing data needs with user experience. Limited time for usability testing required prioritizing critical design elements to ensure impactful improvements within tight deadlines.
Learnings
Key learnings included understanding that simplification is about better presentation, not elimination, and that tooltips and micro-interactions greatly enhance user comprehension and trust.
Challenges Faced
Key challenges included convincing stakeholders to simplify mandatory inputs for onboarding, balancing data needs with user experience. Limited time for usability testing required prioritizing critical design elements to ensure impactful improvements within tight deadlines.
Learnings
Key learnings included understanding that simplification is about better presentation, not elimination, and that tooltips and micro-interactions greatly enhance user comprehension and trust.
Challenges Faced
Key challenges included convincing stakeholders to simplify mandatory inputs for onboarding, balancing data needs with user experience. Limited time for usability testing required prioritizing critical design elements to ensure impactful improvements within tight deadlines.
Learnings
Key learnings included understanding that simplification is about better presentation, not elimination, and that tooltips and micro-interactions greatly enhance user comprehension and trust.
User Adoption
User Engagement
User Satisfaction